I really do believe that people who are using their own knowledge for their own projects are the ones who are getting the most benefit from the learning. I think people who spend a lot of time in one place and don’t really know a lot about their surroundings are the ones who are likely to go down the road of making the most of their own projects.
And I think that you’d be hard-pressed to find a more effective way to work on your own projects than by spending a lot of time exploring your surroundings. As long as you’re willing to learn and adapt, I think you’ll get a lot out of it.
One of the best ways to learn is to have others do the same. And I think that the best way to do that is to ask for help. Many people who come up with cool ideas for things arent always the ones that get into the trenches with them and figure out the best way to do it. So ask for help, get feedback, etc.
Asking for help is great, but it needs to be from people that can help you. In my own experience, the people who will do that the most are the ones that are the most creative.
One of the things that I have noticed about newbie developers is how many of them really don’t have much experience in doing what they want to do. I have seen a lot of people come up with some neat ideas for their game for the first time but have no idea how to get it out the door. Or they have some idea of how to do it, but just don’t know how to get it to be something people can really play and get feedback on it.
People that are new to game development tend to come up with creative ideas, but not much in the way of actual gameplay. As you can imagine, this is not something that helps with sales of new games. So, to make things even worse, many of these gamers that are just coming up with ideas have no idea how to market their game to people. There are a lot of ways to market your game, but it is extremely difficult to make people actually want to buy your game.
That’s where game marketing can really help. By doing things like making your game more “accessible”, you can get more players to actually buy into your game. You can also make your game “cool”, which will get you more “likes” from players, and thus more money from companies.
Some developers, like Cyanide and the developers of the original Deus Ex, have helped to promote their games by creating a marketing strategy that allows them to sell their games to gamers that may not have heard of the developer before. The idea is that if you are a fan of the developer’s games, then you are probably interested in the game. By creating marketing strategies that allow you to sell your game to players that may not be a fan, you can make sure that your game continues to sell.
The strategy has worked well for both Cyanide and Deus Ex, and now it’s time for us to apply it to our own games. In the case of deel competitors, we have developed a marketing strategy that allows us to convince potential players that deel competitors are worth the cost. We’ve built a list of developers that we rate as having the best deel competitor strategy, and we’ve created a site where you can buy a copy of the developer’s game.
As we’ve just learned, game development has always been about developing your own games. Weve built a website so you can see the best developers in real time, and they have a great idea about the game and their game, and how to make it stand out. Weve got people who say they want to pitch a game for the first time, and they’re wrong.