Do you want to learn all of the Chrono Trigger battle charms? This article will give you a list of each charm in the game and tell you what they do. We’ll also provide some tips for using them effectively!
The chrono trigger charm list is an important part of any player’s arsenal, so make sure that you read this article if you’re interested in getting the most out of your battles.
Charm Name: Effect when equipped during battle:
Nova-O – Deals 12 magic non-elemental damage to all enemies after a double attack. The spell has a 64% success rate and costs 20 MP, with no obstacles affecting it. It can be found for sale at Tokkle’s weapon shop in 2300 AD for 400 gold coins or bought from Gaspar on Mt. Woe for 350g (after rescuing him) as well as dropped by various enemies like Ghaj(a)/Luminaire/Ghola/Lich.
Fury – Increases the power of physical attacks and deals an extra 20% damage to enemies already in critical condition. It can be found for sale at Tokkle’s weapon shop in 2300 AD for 650 gold coins or bought from Gaspar on Mt. Woe for 550g (after rescuing him) as well as dropped by various enemies like Ghaj(a)/Luminaire/Ghola/Lich.
Safety Bit – Reduces most non-elemental magic damage to zero but prevents any other status effects during battle, such as poison or confusion unless they are pre-existing before equipping it; however, this does not work against instant death spells like Death Force which are very powerful and can easily kill an unprepared party. It can be found for sale at Tokkle’s weapon shop in 2300 AD for 1000 gold coins or bought from Gaspar on Mt. Woe for 900g (after rescuing him).
Crystal Charm – Protects the wearer against some status ailments like poison, paralysis, confusion, curse, petrification from enemies’ attacks as well as randomly throughout battle by nullifying any such effects during battles–but not instant death spells that will still affect them if they’re a target when casted. They are dropped by various monsters like Ghaj(a)/Luminaire/Ghola/Lich.
Stone Charm – Allows the wielder to consume stones of given types in battle for various effects like restoring HP or granting spells to party members. It can be found in 600 AD at the Fair and is sold by a merchant on Obelisk Island; it’s also dropped by monsters such as Dire Rat/Garkimasra(a)/Wyvern.
Spirit Charm – Provides protection against instant death attacks from enemies which will usually result in an automatic victory if not blocked, but they are rarer than other items of this type–they require defeating Dark Serge with Riddel (and only her) during the prologue before you’re able to purchase them from Melchior who resides east of Porre Village. They cannot be bought nor found anywhere else afterwards unlike anything else on this list that allows for an invincibility against a status ailment.
There are several different types of items that the player can use as wards or charms to keep their characters safe from harm: equippable weapons, clothing which grant certain resistances and protective spells provided by accessories. There is also just one type of item in Chrono Trigger that grants absolute protection against instant death attacks–Spirit Charms, which themselves require defeating Dark Serge with Riddel (and only her) during the prologue before they’re able to be purchased from Melchior who resides east of Porre Village. They cannot be bought nor found anywhere else afterwards unlike anything else on this list that allows for an invincibility against a status ailment and so it’s imperative to find one before the boss fight with Dark Serge.
We’ll start out this list of chrono trigger charms by looking at equippable weapons, which are items that can be worn on the player’s party members’ bodies in order to give them elemental or physical defenses against enemies who have weaknesses and resistances to those types. There are a total of six different weapons: swords for cutting through magical barriers; knives for attacking from close-range without taking damage if touched; claws for more powerful attacks but vulnerable defense; whips as long range, low power attackers with potential status effects such as poisoning or paralysis; staves capable of healing allies while causing great damage to enemies when used offensively–allowing you to depend less on white magic–; and bows for ranged attacks. There is only one type of shield, which doesn’t have an elemental or physical defense but nullifies damage when the enemy’s attack misses instead.
It’s not fully known what determines how much power a weapon has, but it seems to depend on three different factors: element (fire beats ice), level (higher levels beat lower levels) and type of weapon–swords are stronger than knives in general. Also, there are certain enemies that can be defeated more easily with specific weapons due to their weaknesses–such as Stingrays being weak to whips because they’re water-based creatures–that make some fights easier if you know your foe before entering battle.”