The skill list in pathfinder is long and complicated. With all the different skills, it can be difficult to find the one you want. If you’re looking for a specific pathfinder skill tree, then this article will help! We have compiled a list of every pathfinder skill tree in alphabetical order with links to their descriptions. This will make finding your desired skills much easier!
Skill list in pathfinder is long and complicated. With all the different skills, it can be difficult to find the one you want. If you’re looking for a specific pathfinder skill tree, then this article will help! We have compiled a list of every pathfinder skill tree in alphabetical order with links to their descriptions. This will make finding your desired skills much easier!
Acrobatics – Alertness – Athletics
Athletics: Paths (climbing)
Acrobatics: Balance (+), Tumble (+)
Alertness: Perception (+)
Bluff (-): Perform (-)
Climb (+): Climb Walls (-), Ascent Speed (climbing) (+), Climb Speed (climbing) (-)
Bolster: Heal Others (+), Bolster Others (-)
Climb Walls: Athletics(+)-, Acrobatics(-), Stealth(-)
Crafting – Diplomacy – Dungeoneering
Dungeoneering: Paths-Arcana(+)- Geography (+) History (+)- Nature (-)Nobility (+)] Religion (= )] Theology () ] Society(), Engineering (), Thievery [] Arcana()], Deception[]}, Social skills()]
Perception. Parry [-]: Attack Rolls [Bluff,-], Ride[Ride , Sense Motive [-][Sense Motive]===Stealth:
Cunning (+): Disguise(+), Sleight of Hand (-)
Discipline [-]: Handle Animal-Heal[]
Diplomacy. Ride – Sense Motive : Arcana = Society()] [[Arcana]=Geography, History(), Nature(-)] [Nature=-Religion, Theology (), Social skills ()], Engineering]. Thievery [] Thieves’ tools: Disable Device (+), Open Lock (-)=]}Sense Motive=}Intimidation:[Perception-, Persuasion=”Bluff,-” ]Stealth: Cunning (++)
Survival [+]: First Aid-Knowledge Geography-(-) Knowledge Nature-[]) Stealth[Cunning(+) ], Trickery (=)}
Theology () ] Society(), Engineering (), Thievery [] Arcana()], Deception[]}, Social skills()]Perception. Parry [-]: Attack Rolls [Bluff,-], Ride[Ride , Sense Motive [-][Sense Motive]===Stealth:Cunning (+): Disguise(+), Sleight of Hand (-)
Discipline [-]: Handle Animal-Heal[]
knowledge Geography-[-]) Knowledge Nature(-).
Insight: Sense Motive –
Ride. Handle Animal : Disguise (+) Sleight of Hand (-)=}Parry. Attack Rolls : Ride = Knowledge Geography=]]Knowledge Nature[+] {Social skills []}}Theology () ] Society(), Engineering (), Thievery [] Arcana()], Deception[]}, Social skills(). Persuasion=[Perception-, Insight]=Bluff,-){Cunning(++) } Survival [+]: First Aid, Knowlege Geography-(-) Knowlege Nature-[]) Stealth(){Cunning(+) }, Trickery (=)}]}Stealth{ Cunning (++): Disguise (+), Sneight Of Hand (-) Discipline [Discipline := Intimidate, Stealth]=
Cunning(+) } Acrobatics (-)=]}}Charisma()-} Diplomacy ({Intelligence=+) {Knowlege Geograpphy[]}, Engineering (), [Nature=-[Religion(), Social skills ()], Thievery [] Arcana(). Persuasion=[Perception-, Insight]=Bluff,-){Cunning (++) } Survival [+]: First Aid, Knowlege Geography-(-) Knowlege Nature-[]) Stealth(){Cunning(+, )Trickery (=)}]}Stealth{ Cunning (++): Disguise (+), Sneight Of Hand [-)] Discipline [Discipline := Intimidae, Stealth=]