If you’ve ever wondered which civ is the best, then allow me to enlighten you. The answer will depend on who you ask, but generally speaking I believe that there are three civs at the top of every list: Russia, Japan and America. In this article we’ll explore these three civs and rank them in order from 1-3 based on their strength and weaknesses.
The Russian civ has a good military, strong culture and can even trade with other civs. A downside is that they have low gold income. They’re also the easiest to take over due to their high number of available city-states as well as an abundance of coal and iron ore resources on poorer land tiles which makes them weaker in late game when those resources run dry.
Japan has some excellent units like Samurai but it’s still difficult for them to win wars because the AI often targets their cities first (despite having higher defense than other civs). They do however excel at exploiting natural wonders such as rivers or rainforest squares – making them really dangerous if combined with America who can give them horses! The biggest downside? Japan does not have the ability to create great merchants.
Indians have a bonus of +25% production on land tiles and -50% upkeep for all units which makes them excellent city builders because they can afford many more troops than other civs in late game. The downside is that India has one major weakness: an inability to defend against aquatic invaders due to their lack of coastline cities, limited naval defense as well as inadequate military strength (both in terms of quantity and unit quality). They do however get free tech every time another civ discovers it; this helps with keeping up technologically speaking but isn’t enough by itself given how expensive early research is! Despite these notable weaknesses, Indians are very good at building wonders such as Taj Mahal or Stonehenge.
India -Russia (In addition to some of the bonuses they get for being a huge country, Russia also gets access to heavy cavalry units at an earlier age than other civs)
Austria (-20% War weariness and +50% land trade route yield are very good for people who want early expansion but not necessarily big armies; with these two benefits it’s easy to quickly become one of the wealthiest empires in Europe!)
Spain (+100% bonus against city defenders however this is countered by their lack of powerful troop types compared to those available from other civilizations like France or England)
Germany (-25% cost on troops and even more military production points for barracks, armories and dry docks compared to other civs so you can quickly pump out a powerful army)
France (-15% cost on military units but no bonus for fighting city defenders; with the additional ability to build artillery it is possible that France could be ranked even higher here if they had more bonuses related to creating an effective army)
England (+50% production speed of naval vessels which will give them great power in their colonial empire building endeavors) -Ottoman Empire (Can train janissaries at an earlier age than most civilizations, as well as cheaper cavalry from markets. Janissaries are extremely strong against mounted units while also having high hit points and good ranged damage output.)
China (The civ’s unique unit is the Chu-Ko-Nu, which has an extremely high ranged attack and can be produced in large numbers. The civ also gets a bonus to farming yield.)
This article ranks civs based on how well they will fare when playing as them now that some of their mechanics have been altered by new expansions or patches. It does not rank civs just from my own personal opinion about what I would find fun to play with but rather takes into consideration many different aspects. For instance, each civ was ranked according to its balance against other civilizations; whether it is suited for fighting city defenders (because there are so few combat units); bonuses for creating strong armies, etc.; as well as any additional benefits they have.
This article is a civ v tier list which ranks the civs from best to worst for playing as them now that some of their mechanics were altered by new expansions or patches.
The following are not ranked on this list: civs who can only be played in multiplayer (Egypt, Huns), civs with bugged units and buildings (Japan, Greece) and civs without an accurate ranking because they don’t exist yet or haven’t been updated/expanded upon enough to know how well they will fare against other civilizations (Nubia).
ch has an extremely high ranged attack and can be produced in large numbers. The civ also gets a bonus to farming yield.)