Azur Lane is an anime-style mobile game with a lot of ships, upgrades and equipment. It can be difficult to know what items are worth spending time on or which ship is best for you. To help solve this problem, we’ve created a tier list to break down the best ships in Azur Lane by tier!
Ships: Tier List for Azur Lane: Ships, Upgrades and Equipment
Tier list azur lane. This article breaks down the best ships in Azur Lane by tier!
Tiers 19-21 are comprised of three different grades, from I to III with higher numbers being better. For these tiers, there is not much difference between each ship type so you can choose whichever one suits your play style best or will fit well into your fleet composition. The only real distinguishing factors when deciding on a ship at this level are their maximum stats (HP/Damage), range (shot) and evasion rate (evade). So even if two ships have an identical ability set it’s usually worth considering them separately based on these three metrics.
Tiers 18 and below are much more a case of careful balancing between different ships’ stats. This tier is where you will find the most variety in terms of ship types, from fighters to battleships, so it’s important to weigh up each individual one before making your decision based on the needs of your fleet composition and play style. There are also no longer any tiers that can be considered easy or hard as they all contain powerful ships – Tier 17 being an exception due to currently having only two available options at this rank (the Kagero Kai Ni). With that said though, while there may not be “easy” or “challenging” tiers anymore, some do still have ships with strong advantages over others, such as Tier 16 containing the Nagato-class and Yamato-class battleships.
The tier list gives an analysis of all ships ranked from S to T: their stats relative to other ships, strengths and weaknesses against specific enemy types, recommended skills for them individually or with certain team compositions in mind (in brackets), and a number next to each ship that represents how many of those are currently available at this rank. The required level is also listed below each section so you know whether your fleet composition should be aiming for higher ranks before bringing these into battle. If not specified otherwise then it’s assumed they’re ready for use!
Tier 18 – Ships from this tier have good mobility and firepower but either suffer from low durability or are in need of a significant buff.
Tier 17 – Ships from this tier have high mobility and firepower but either suffer from low durability or lack raw firepower to make the most out of their combat potential.
Tier 16 – Ships from this tier may be defensive-oriented, with good armor despite average speed and range, or they might possess powerful torpedo launchers that can turn them into deadly kiting platforms with the right loadout for long ranged fights. But all ships at this tier share one common trait; lower than expected fire rates due to lackluster damage modifiers on their guns (with few exceptions).
Recommended skills: Repair Boost is recommended as always if you want these battleships to stay alive longer while healing up after a fight.
Recommended Equipment: With these low damage modifiers, equipping Damage Control Systems is recommended for all ships to help make the most of their firepower by reducing incoming fire and repairing damaged modules while in battle.
Tier 15 – Ships from this tier are similar to Tier 16; they may have high speed or armor with a lack of range (or vice versa), but what sets them apart is that they don’t rely on their guns alone to do heavy fighting, instead relying heavily on torpedoes which can be fired at distances as far away as 20 km without any penalty whatsoever. The downside? This role takes up one slot on your loadout so you only get two slots left over for other long-ranged ammo types like Aerial Torpedoes.
Tier 14 – Ships from this tier are similar to Tier 15, but their torpedoes have a shorter range and lack the ability to be fired without any penalties whatsoever. They also rely more on armor rather than speed or firepower like many of the ships in Tiers 13-15 do, but they still make for great torpedo carriers that can pack quite a punch if you know how to use them properly.